Module:Sports table/Custom

-- Style for sports tables with custom columns local pp = {}

function pp.get_col_styles(Args) -- Load relevant modules local yesno = require('Module:Yesno')

local col_style = {} local num_cols = 1 -- Default styles local default_style = Args['default_style'] or '' if default_style:match('^([Ww][Dd]?[Ll])') then -- Backwards compatibility with WDL if not yesno(Args['hide_played'] or 'no') then col_style[num_cols] = 'pld' num_cols = num_cols +1 end if yesno(Args['show_win'] or 'yes') then col_style[num_cols] = 'w'			num_cols = num_cols +1 end local loss_first = yesno(Args['loss_before_draw'] or Args['loss_before_tie'] or false) if loss_first and yesno(Args['show_loss'] or 'yes') then col_style[num_cols] = 'l'			num_cols = num_cols +1 end if yesno(Args['show_draw'] or default_style:match('^[Ww]([Dd])[Ll]')~=nil) then col_style[num_cols] = 'd'			num_cols = num_cols +1 end if (not loss_first) and yesno(Args['show_loss'] or 'yes') then col_style[num_cols] = 'l'			num_cols = num_cols +1 end local fa_letter = string.lower(Args['for_against_style'] or '') if fa_letter ~= '' then if fa_letter=='game' or fa_letter=='games' then fa_letter = 'game' elseif fa_letter == 'none' then fa_letter = nil else fa_letter = fa_letter:match('^(%a).*') end else fa_letter = default_style:match('^[Ww][Dd]?[Ll](%a)fa') or default_style:match('^[Ww][Dd]?[Ll](%a)diff') end if fa_letter ~= nil then local fa_word_sing, fa_word_plur if fa_letter == 'game' then fa_letter = 'g'				fa_word_sing = 'Game' fa_word_plur = 'Games' elseif fa_letter == 'f' then fa_word_sing = 'Frame' fa_word_plur = 'Frames' elseif fa_letter == 'm' then fa_word_sing = 'Match' fa_word_plur = 'Matches' elseif fa_letter == 'p' then fa_word_sing = 'Point' fa_word_plur = 'Points' elseif fa_letter == 'r' then fa_word_sing = 'Run' fa_word_plur = 'Runs' elseif fa_letter == 's' then fa_word_sing = 'Set' fa_word_plur = 'Sets' else fa_letter = 'g'				fa_word_sing = 'Goal' fa_word_plur = 'Goals' end col_style[num_cols] = fa_letter..'f'			col_style[num_cols+1] = fa_letter..'a'			num_cols = num_cols + 2 col_style[num_cols] = 'diff_'..fa_letter..'f_'..fa_letter..'a'			fa_letter = string.upper(fa_letter) Args['col_header'..num_cols] = Args['col_header'..num_cols] or					''..fa_letter..'D ' num_cols = num_cols + 1 end col_style[num_cols] = 'pts' col_style['ranking_col'] = num_cols end -- Number of columns and custom column styles num_cols = tonumber(Args['num_cols']) or num_cols for cc=1,num_cols do		col_style[cc] = Args['colstyle'..cc] or col_style[cc] or '' col_style[cc] = string.lower(col_style[cc]) end -- Store num_cols so it may be returned col_style['num_cols'] = num_cols return col_style end

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno')

-- Create table header local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or '' table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')           			-- Open table -- Table title if Args['title'] or Args['table_header'] then table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n') end -- Pre stuff local team_width = Args['teamwidth'] or '190' local col_style = pp.get_col_styles(Args) local num_cols = col_style['num_cols'] local ranking_col = tonumber(Args['ranking_col']) or col_style['ranking_col'] or num_cols -- Custom header options local group_head_text = Args['group_header'] or 'Grp ' local team_head_text = Args['team_header'] or 'Team'

-- Initialize local tt = {} tt.count = 0 		-- Up by one after every call tt.tab_text = t		-- Actual text -- Actual headers if pos_label ~= nil then tt = p_sub.colhead(tt,28,pos_label)									-- Position col end -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text)							-- Group col end tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col for cc=1,num_cols do		local stylecc = col_style[cc] local col_width = 28 local always_show = (ranking_col == cc) local head_text = ''..cc..' '	-- Column cc default -- Column style head text if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then head_text = Args['pld_header'] or 'Pld ' always_show = true elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then head_text = 'W ' elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then head_text = Args['draw_header'] or (yesno(Args['use_tie'] or 'no') and 'T ') or 'D ' elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then head_text = 'L ' elseif stylecc == 'rw' then head_text = Args['rw_header'] or 'RW ' elseif stylecc == 'pts' or stylecc == 'points' then head_text = 'Pts ' always_show = true elseif stylecc == 'ppg' then head_text = 'PPG ' always_show = true col_width = 36 elseif stylecc ~= '' and stylecc:len <= 3 then head_text = string.upper(stylecc) end if full_table or always_show then head_text = Args['col_header'..cc] or head_text tt = p_sub.colhead(tt,col_width,head_text) end end if full_table then tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end

return tt end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- Get custom/default options for in table local col_style = pp.get_col_styles(Args) local num_cols = col_style['num_cols'] local ranking_col = tonumber(Args['ranking_col']) or col_style['ranking_col'] or num_cols local win_points = tonumber(Args['winpoints'])			or 3 local draw_points = tonumber(Args['drawpoints'])		or 1 local loss_points = tonumber(Args['losspoints'])		or 0 local rw_points = tonumber(Args['rwpoints'])			or 1 -- Get some input local wins = tonumber(Args['win_'..team_code_ii])		or 0 local draws = tonumber(Args['draw_'..team_code_ii])		or 0 local losses = tonumber(Args['loss_'..team_code_ii])	or 0 local rw = tonumber(Args['rw_'..team_code_ii])			or 0 local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil -- Then calculate some values local matches = wins + draws + losses local matches_text = matches if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then matches = tonumber(Args['matches_'..team_code_ii]) or matches matches_text = Args['matches_'..team_code_ii] or matches end local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw local ppg = mm._precision_format(points / matches, 2) if matches == 0 then -- Escape for zero matches ppg = '&mdash;' end -- Use actual values if wins, draws, and losses are not numeric if (wins == 0 and draws == 0 and losses == 0) then local function numorval(s) return s and ((s == '' and 0) or tonumber(s) or s) or 0 end wins = numorval(Args['win_'..team_code_ii]) draws = numorval(Args['draw_'..team_code_ii]) losses = numorval(Args['loss_'..team_code_ii]) end

-- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist

-- Row building for cc=1,num_cols do		local stylecc = col_style[cc] local col_fw = ii_fw local always_show = (ranking_col == cc) local cell_data = Args['default_value'..cc] or ' ' -- Get data by column style if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then cell_data = matches_text always_show = true elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then cell_data = wins elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then cell_data = draws elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then cell_data = losses elseif stylecc == 'rw' then cell_data = rw		elseif stylecc == 'pts' or stylecc == 'points' then if points<0 then cell_data = '&minus;'..-points else cell_data = points end always_show = true elseif stylecc == 'ppg' then cell_data = ppg always_show = true elseif stylecc:match('^(sum_[^_]*_[^_]*)') or stylecc:match('^(diff_[^_]*_[^_]*)') or stylecc:match('^(pct_[^_]*_[^_]*)') then local op_str = stylecc:match('^([^_]*)_[^_]*_[^_]*') local operands = {} operands[1] = stylecc:match(op_str..'_([^_]*)_[^_]*') operands[2] = stylecc:match(op_str..'_[^_]*_([^_]*)') local flag_format = false for opn=1,2 do				local opstyle = operands[opn] if opstyle == 'pld' or opstyle == 'played' or opstyle == 'match' or opstyle == 'matches' then operands[opn] = matches elseif opstyle == 'w' or opstyle == 'win' or opstyle == 'wins' then operands[opn] = wins elseif opstyle == 'd' or opstyle == 'draw' or opstyle == 'draws' then operands[opn] = draws elseif opstyle == 'l' or opstyle == 'loss' or opstyle == 'losses' then operands[opn] = losses elseif opstyle == 'rw' then operands[opn] = rw				elseif opstyle == 'pts' or opstyle == 'points' then operands[opn] = points elseif opstyle == 'ppg' then operands[opn] = points / matches flag_format = true else operands[opn] = tonumber(Args[opstyle..'_'..team_code_ii]) or 0 end end if op_str == 'sum' then cell_data = operands[1] + operands[2] elseif op_str == 'pct' then cell_data = mm._precision_format(operands[1] / (operands[1] + operands[2]), 3) else cell_data = operands[1] - operands[2] if cell_data < 0 and not flag_format then cell_data = '&minus;'..-cell_data end end if flag_format then cell_data = mm._precision_format(cell_data, 2) end elseif stylecc ~= '' then cell_data = Args[stylecc..'_'..team_code_ii] or cell_data end cell_data = Args['col'..cc..'_'..team_code_ii] or cell_data if full_table or always_show then if ranking_col == cc then col_fw = 'font-weight: bold;' cell_data = cell_data .. hth_string elseif yesno(Args['bold_col'..cc]) then col_fw = 'font-weight: bold;' end table.insert(t,'| style="'..col_fw..bg_col..'" |'..cell_data..'\n') end end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end

function pp.status(Args) -- Declare status options -- 	-- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- 	local status_code, status_called = {}, {} status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated'} local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' -- Status position (before or after read and default) local stat_pos_val = string.lower(Args['status_pos'] or '') local status_position = 'after' 	-- Default location if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options for l in mw.text.gsplit(status_letters, '') do		status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

if Args['status_text_' .. l] then status_code[l] = Args['status_text_' .. l]		end end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end

return pp